I’ve seen a few other bug reports like this, but they were all for earlier versions of UE4. I’m in 4.9.2. The problem I’m having is that I’ve made a rain particle effect where CPU particles are supposed to collide with things and bounce to create a nice, almost splashing, effect on sloped surfaces. Anyway, I was building this effect the other day and everything was working flawlessly no matter how I tested it.
Today, I fired up my engine and wanted to check out my work again with fresh eyes to see if I could change anything. Everything works nicely in the editor window, but when I test it in a game window, collisions seem to not exist.
Exactly what I’m doing to encounter this issue:
- I dragged a particle system into the level directly (i.e. it’s not a component of a blueprint or spawned in-game) It might be worth noting that it consists of a CPU particle emitter is paired with a GPU particle emitter;
- Collision works fine in the editor window;
- No collision occurs if I play the game in a new editor window;
Here is a screenshot with the particle effect selected to highlight raindrops:
… and here is one from in-game (with wire frame mode on to highlight the drops):
I’m running UE4, 4.9.2 on Windows 10.