Particles Material issue

Hi all,

Here’s my problem :

I’d like to import de P_Cloud particle effect from the ContentExamples (that free library that comes with UE4) to my own level.

So I migrate everything :

  • Emitter (P_Cloud)
  • Material (M_Cloud_lit)
  • Textures (T_SmokeSubUV_8X8 and T_Smoke_Tiled_D)

But I can’t assign the material to the emitter …the material slot remains grey/None

://img11.hostingpics.net/pics/122900ParticleIssue.jpg

Did I forget something ?

Thank you for your help :slight_smile:
Nico

What happens when you try to assign it in the particle? -> open the particle - go to “required” - add the material :slight_smile:

3 Likes

it works !!

thx :slight_smile:

I’m having the same issue, and unfortunately, **'s method still didn’t resolve it. I’ve tried every possible way of attaching my material but the slot remains as ‘None’. This includes wiping the old system out (emitter, material, folders, textures, etc.,) and rebuilding from scratch but the problem is persisting. It’s possible to attach some default materials, but a lot of them also net the same result.

You cannot drag and drop materials into those slots or assign them in the world. You need to enter your particle system go to the required module, Select your material and insert it. Something seems to be broken around that.

OMG… I feel like I’m about to gouge out my eyes. For the last 2 hours I’ve been trying to get a Mesh Emitter to change it’s materials, but it will ONLY accept the material the mesh has assigned to it, even if it’s NOTHING! Assigning materials under Required has no effect. No setting will alter it. I’ve never seen a problem like this before.

I found right clicking on where it says mesh data and selecting refresh module forced it to update Screenshot 2020-09-26 193451.png

Nice, thank you- this helped!

Thanku very much !!