particles internal velocity goes wild on direction

solved it!
the rotation is set relative to the parent component, so by plugging control rotation inside it, it had some kind of a mathematical effect of “rotation^2” instead “rotation(x)+180”
just set the constants without any input as it would be with a regular actor component.

http://i.imgur.com/1bkhGXs.jpg

result:

http://i.imgur.com/PpEY3yw.jpg