I am after plumes of dirt / dust from ground explosion that rise up quickly in a bunch, slow down and fall back down on the ground (fading away before reaching ground).
I can’t figure out how to emit bunch of particles from an area (not from a point as by default), how to emit them in a burst instead of continuously emitting them and then how to bring them down to the ground using “gravity”.
Currently I use Velocity over Life to shoot them up and Drag to slow them down at the upper point.
Can anyone please explain how to get those things done? Thanks