I am after plumes of dirt / dust from ground explosion that rise up quickly in a bunch, slow down and fall back down on the ground (fading away before reaching ground).
I can’t figure out how to emit bunch of particles from an area (not from a point as by default), how to emit them in a burst instead of continuously emitting them and then how to bring them down to the ground using “gravity”.
Currently I use Velocity over Life to shoot them up and Drag to slow them down at the upper point.
Can anyone please explain how to get those things done? Thanks
P.S. CPU particles, as I can’t use GPU particles.