Particles freeze when I use Movie Render Queue

Also having the same problem on 4.26.2. Particle effects run fine for the first ~80frames or so, then they slow quickly and smoothly to a stop. On this thread somebody mentioned it’s a problem with the way MRQ does temporal AA, but I’m not experienced enough to know why this creates the problem:

I hope Epic or somebody can find a fix or workaround because this is a total roadblock for my project.