Particles for footsteps (through emitters)


I thought I could add some particles to my footsteps just by replacing the “play sound at location” with “spawn emitters at location”. I was obviously wrong since it doesn’t work that well. The particles don’t spawn under my feet, but at a specific location on the map. Anyone noticing any obvious mistakes?

I’ve included my blueprint here;

All the best

IF the point its firing its under the player then the pawn ref for actorlocation has to be wrong somehow… maybe add a arrow on the player for ref a location to see if its that and not after the linetrace…

Thanks for a quick response! It is a arrow on the player already, so I’m guessing it’s not that.

The problem is in “Break Hit Result” node, you are passing the Impact Normal, I assume that you want the Impact Point instead.

The Impact Normal is just the the facing direction from the plane you had the impact, being a vector with lenght equal to 1 (like a (0.5, 0.25, 0.25) vector), which looks like the world’s origin.

Thanks man, that solved the problem!