Hi everyone!
In my game, the player has a beam weapon that draws briefly a line between the weapon and the location where the player shoots. It works with a line trace, where I set the target point at the location shot and the source point at the tip of the weapon. At the target point I also spawn sparkles. It works in the editor, but curiously, when I package the game, the beam nevers appears when I play with the .exe, but the sparkles at the end does. It’s like if there’s a problem with the particle system of the beam, but I looked into the output log and it seems to be cooked fine, it doesn’t show any errors about that particle system, that I called P_Beam. I’m guessing it’s only an option to check to make it work, but I don’t know what. If you have any idea of what could fix the problem, it would be really appreciated! Thank you in advance.
EDIT : It seems it doesn’t always appear even in the editor. It must be something with the particle system, I guess ?
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