On versions 4.11.2 and 4.12.0 compiled project for iOS using particles with translucent materials, and particles begins to flicker. Version 4.10.4 doesn’t have such issue.
After full testing, I understand that some translucent materials from 4.11 is broken, if I migrate materials from 4.10 to 4.12 then all is ok, but if from 4.11 to 4.12 build on iOS with flicker.
Would you be willing to post a simple test project with this happening?
I’ve tried comparing build between 4.10, 4.11, and 4.12 by creating individually in each project and by converting, but I’m not seeing the flickering on my end that you describe.
I’m also using the particle P_Steam_Lit from the Starter Content pack for testing purposes since this uses translucency.