Hi,
We have an issue with our particle sprites in VR: they don’t stay upright when your head rolls sideways. It’s like the bug you found in some old flight sims: clouds sprites would spin around as you do a barrel roll. What we need is for the particles to be upright relatively to the environment, not relatively to your view. They shouldn’t roll with your head.
I tried adding an “axis lock” module on my emitter, but it doesn’t help at all: it seems it is locking the particles along the world axis, which is not very helpful. Has anyone got any suggestion please?
Thank you very much for your help!
Tanguy