Particles don't reactivate after hidden in game

Hey all,

So I have an actor with a particle system in it. At some point the actor is set to hidden in game. When it is set to being visible again, the particles do not reappear. I looked into this briefly and found someone else with a similar issue, but I couldn’t resolve it. Even if I set the actor back to hidden and spawn a new particle system, that new one also does not show up. Any ideas?

can be a variety of things (in these cases its always handy to supply screenshots of the blueprints and emitters).
did you re-activate the emitter in the blueprint?
Is the emitter set to be killed on completion or Kill on deactivate?

play around a bit with these settings and see if you can get the emitter back to life :slight_smile:

Ah! Found the problem. I was reactivating the particles correctly, but I was doing it the frame before the actor they’re in became visible again, so even though they were activated, they instantly deactivated and were hidden again. I just fixed the ordering and that worked.

Also, I had to hit the “reset” checkbox on the Activate node to reset the hidden in game status.

Luos, I love your particle videos and I actually have a few super quick questions about particles. Would you be able to help me answer them?

sure, though this is not the place for that.
Luos/Luos_83 is my handle on most social media/skype so do it there :slight_smile: