Particles disappear during simulation?

I’m using the Blizzard particles from the Particle Effects demo and for some reason when you simulate the clouds disappear completely.

This happens in both my project and the Particle Effects demo. Anyone know how to fix this?

Thanks!

I’m just guessing here: maybe some auto activate checkbox? is it in the same Level/map? Has it fixed Bounds (maybe it just doesn’t get rendered because the bounds are zero)?

Wouldn’t auto activate or fixed bounds stop it from rendering the viewport too though? Like I said, this happens natively in the Particle Effects demo map as well as in my own project so it’s nothing to do with the map.

Man, did you solve this problem at that time? I am now facing a similar problem using UE5 and I have no idea how to fix it.