I would just like to ask; a particle system made in **cascade **renders properly in perspective view but does not get rendered in orthographic view.
Is there something I am missing or is this a bug?
(particle material is not translucent)
Editor version: 4.24. (latest)
This may not be the correct answer, but it could be due to the particle’s material being one-sided. Go to material editor, check “Two-sided” and preview again. If it’s not that, it might be a setting in Cascade with how the particle faces / displays relative to the camera. There’s various settings for that, and not only one module controls for it.
Yeah, I don’t even have much experience with Cascade yet. However, I did a few tutorials, and was simply looking at the different settings for the basic modules and discovered that the ‘relative-to-camera’ aspect is in there. It’s really important, and isn’t covered in the in-engine tutorial…much like a ton of other things, including other editors and aspects of the engine. By default, Cascade displays particles that are one-sided as the visible one side always facing the camera. However, there’s obviously a number of things that can change that when simply modifying and creating a particle system without realizing it’s changing that default.