Yeah, I don’t even have much experience with Cascade yet. However, I did a few tutorials, and was simply looking at the different settings for the basic modules and discovered that the ‘relative-to-camera’ aspect is in there. It’s really important, and isn’t covered in the in-engine tutorial…much like a ton of other things, including other editors and aspects of the engine. By default, Cascade displays particles that are one-sided as the visible one side always facing the camera. However, there’s obviously a number of things that can change that when simply modifying and creating a particle system without realizing it’s changing that default.