Particles baking for a render distribution?


Is it possible to bake the particle simulation?

I see only option “Can be Baked” but can’t find more information about this…

I would distribute render from Matinee between 3-4 PCs. But I am sure I will get different particle statement on each PC.

Thank you for any advise!

That’s not what that option is for, it saves some of the randomized variables in a particle simulation so that it doesn’t have to do as much processing for the particle system.
UE4 doesn’t have the option to bake particle simulations, even engines that have that option don’t usually have a distributed simulation option.

Thank you for explanation, darthviper107!