I used this tutorial https://www.youtube.com/watch?v=ovNd…index=115&t=0s and I’ve got a good enough local fog effect now, but the problem is it disappears when I get slightly far from it. As in, 50 meters or something. I’ve tried editing the LODDistance in the emitter itself, attaching it to another object and setting it’s cull distance higher, and messed with every other setting I could find. Nothing changes it. I need some help.
Just make the fog follow the player.
Put the particle system in a BP and code the BP to follow the player