Particle trail disappearing

Hello. Could anyone help me on figuring out why a simple particle trail, I have on my scene, stop working maybe 100 frames in. I have both gpu and cpu particles, its because my scene its too heavy? is there a limit on textures and geometry in the scene that it becomes too heavy to render? the thing is sometimes it works and sometime it doen’t work, I have exhausted all the options on each particle, its just a simple trail parent to a geometry moving strait nothing else, why is it keeping dying? any possible solutions will be welcome.
Also the particles when they stop working they freeze and stay on the ground motionless. Also on the viewport it works but when I render after frame 100 or so it stops.
Thank you very much!