Particle To mesh morphing in Niagara

I’m trying to create a Niagara effect in which particles are spawned and then Lerp to a selected mesh (skeletal in this case). In the particle update I’m setting particle.position with a lerp vector and then getting a random triangle and getting the position of the triangle and using that for the B position of the lerp. The problem is that the mesh triangle is random for every update and I need it to be the same for each particle.

I’ve tried to look up some tutorials for mesh morphing but I obviously didn’t really ‘get’ it and I feel like I’m so close with this solution. Help me obi wan, you’re my only hope

(I know the alpha is set to 1, this was just for testing)

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