I have report this issue in UE-87537. The feedback is that It cannot reproduce. But I try to the followed steps and it reproduce(UE4.25). The issue is reproduced in both editors that i use source code to build or get from epic launch. The
Reason that it cannot reproduce maybe that in the followed 5 step, QA double click the level the particle was added to. If click the level twice, it will create the fxsystem in second click in UEditorEngine::Map_Load
.
- Create a new project.
- Enable Android ES 3.1 Preview Settings.
- Add a new particle system to a the level and save the level.
- Open a different level.
- Open the level the particle was added to.
Expected: The particle system doesn’t play.
Results: The particle system plays as expected.
And I try to fix it as followed, It can work.