Hey, been having a problem with a particle system. It’s a mesh particle system that emits little bird meshes. It works great when I’m editing the level, but as soon as i hit play it stops working. I though it might be that it was starting off as inactive, but the auto activate check box is checked. I even set up a little script that set the particle system as active when I begin playing. Still nothing. Can’t figure out y it isnt emitting anything.
I had this same problem. I solved it by setting the Particle System parameter “Seconds Before Inactive” to zero. You can set it in the Details panel of the Particle System.
When I set the “Seconds Before Inactive” to zero, the birds moves too fast, fly as like bees. There must be another parameter, along with the Seconds Before Inactive, but I can’t find it at all…