I created a blueprint containing the following components:
DefaultScene->Paper2DSprite->ParticleSystemComponent.
I then hooked up the particle system component to a particle system that shows arrows moving outward in a horizontal direction from the center. Finally, I checked the UseLocalSpace property on the particle system.
It was my understanding that this property would allow me to move/rotate the particle system component which would in turn move/rotate the direction of all emitter effects. My idea was to rotate the particle system component 90 degrees in the blueprint if I wanted the arrows to change from a horizontal direction to vertical. However, after rotating the particle system component, the emitter still seems to be emitting in the horizontal direction.
Is it possible to do what I’m trying to do without using particle system Parameters?
Thanks,
- JV