Particle system in static GI changes color just in game

Hi, I have a level with static lighting baked and lightmass character indirect volume to add more samples for light interpolation.
When I add a blood particle in my scene, everything is ok in editor:


But when I go in game the blood turn orange…


What’s happening?
The blood has an unlit material on it, so it shouldn’t take any lighting information! But it becomes orange in play, and not in editor!
Wtf? :frowning: