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Particle system in static GI changes color just in game

Hi, I have a level with static lighting baked and lightmass character indirect volume to add more samples for light interpolation.
When I add a blood particle in my scene, everything is ok in editor:

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But when I go in game the blood turn orange…

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What’s happening?
The blood has an unlit material on it, so it shouldn’t take any lighting information! But it becomes orange in play, and not in editor!
Wtf? :frowning: