Particle System, How can I use a mesh as a base?

I’m looking to have a sphere be the base for a particle system, like put it in, add effects so it emits to and from it with possibly pulsing. Is this possible? I know we can attack particle effects to a mesh, but I’m wanting to use a mesh to to start my particle off from.

Hi TheOneWolf,

Have you considered setting up a BP with the Mesh as a base (root) and then having the particle as a child of the mesh root.

This should be able to give you what you are looking for with the most flexibility as well since you can setup things through BP to affect how the particle can be triggered as well.

Thank you!


Ah I did not consider that option, though it was 5am in the morning when I was attempting this lol. Much appreciated!