Particle system hitches game when is first activated

Hi,

I’d like to know how can I tackle this issue. When I execute the activate node on the particle system for the first time, the whole game stutters for a split second.

After that initial game hitch, no matter how many times I activate the particle system again, there is no more stutter.
I’ve tried using the warm-up property in the particle system, but it doesn’t solve this problem.

Note: This only happens on android and iOS

I meet the problem, too.
Have any solution yet?

This problem still seems to be evident in UE4.26; the first time I play a Niagara system on Android (Quest 2) the game hitches. I have not yet figured out a solution.