Summary
particle_system_componant not working as expected when being called by FindDescendantComponent() if Prefab is created in the Prefab Entity Description editor.
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What Type of Bug are you experiencing?
Verse
Steps to Reproduce
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Expected Result
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Observed Result
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Platform(s)
windows
Since Entity.FindDescendantComponents() is not failable, I wonder if have it in that IF statement is causing an issue. Can you rewrite it like this and see if that resolves it:
if:
Mesh := Entity.GetComponent[mesh_component]
then:
for:
Particle : Entity.FindDescendantComponents(particle_system_component)
do:
Particle.Enable()
FORT-960749 has been ‘Closed’. We’re unable to reproduce this issue.