particle_system_componant not working as expected

Summary

particle_system_componant not working as expected when being called by FindDescendantComponent() if Prefab is created in the Prefab Entity Description editor.

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What Type of Bug are you experiencing?

Verse

Steps to Reproduce

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Expected Result

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Observed Result

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Platform(s)

windows

Since Entity.FindDescendantComponents() is not failable, I wonder if have it in that IF statement is causing an issue. Can you rewrite it like this and see if that resolves it:

if:
    Mesh := Entity.GetComponent[mesh_component]
then:
    for:
         Particle : Entity.FindDescendantComponents(particle_system_component)
    do:
        Particle.Enable()

FORT-960749 has been ‘Closed’. We’re unable to reproduce this issue.