Hi all. Running into a frustrating problem perhaps you can help!
Working on animating contrails attached to a spaceship. Have a particle system with a Bone/Socket location so that I can easily attach the emitters to the wingtips of the spaceship, of which there’s already a bone/socket. However, when playing back the animation, there’s this stepping gap problem where the particle system isn’t updating fast enough to compensate for the ship’s location. It doesn’t matter what I do - increase spawn rate, change particle bounds, change to burst mode, make sure update tick is set to 1… the particles won’t ever spawn in a smooth motion. It’s like the emitter determines location, drops particles there, waits for a period of time, then drops another set of particles. Is there any way to increase the frequency/interpolation/spawn location rate to prevent these gaps from appearing? The particles will have to be emitting at a much closer distance to each other in order to give the illusion of contrails.
Can anyone help? Image attached. See the gaps between each sprite? Thanks!