Hey all! I am changing my weapon firing system from Spawning a projectile Actor to using a line traced system. The way I had it set up in the past was instead of using a mesh actor as the projectile, I used the particle system, which yielded the particle effect result I was looking for.
After no luck at adjusting the projectile hit location to be the center screen (crosshair location), I have since moved forward using a line trace system. The line trace system works as expected for causing damage, but I cannot for the life of me figure out how to use a particle system in conjunction with it.
I have found a few threads about creating a beam particle and have tried to manipulate it to fit my desired result, but have been unsuccessful.
I have found that I need two types of particle systems, one that can simulate a tracer effect (Particle moves from point A to point B) and a trail for sniper trail effects (a solid particle system from point A to point B).
So my two questions are
1: Is there a way to assign the hit location of a spawned projectile so that I can continue using the first method mentioned above?
and if not,
2: Are there any tutorial/write ups for creating a particle system like mentioned above in use with my new hit scan set up?
I am using the SciFi weapon pack from the marketplace with included particle systems.
I have looked over a few tuts out there, but they are not using a hit scan system and are attaching the particle system to the projectile that is responsible moving the particle system from point A to point B. (I was already using this method)
This is the link to one I have found, but again, it is not a hit scan set up:
https://wiki.unrealengine.com/Projectile_Visual_Effects
Any help on this would be well appreciated!
Matt