I hope I have picked the right Adress for my Point.
I started working with the Unreal Engine 4 a week ago.
Before I worked with “Gamestudio A8”.
But I have a little problem.
I want to create this:
As you can see the pieces of wood fall down, where the should not fall down.
I want to make this same projekt in better.
I know that you can use the super-cool Particle System with collision by the Unreal Engine 4
,but If I created a “own” particle system with blocks, like in the video
the blocks “disable” or land on the ground and “disable” too.
I search for many information but this two videos can’t help me.Intro to Cascade: Creating a Mesh Emitter | 06 | v4.2 Tutorial Series | Unreal Engine - YouTube
and other results I can’t find.
In all cases the particles fall like in the video 70% to the right position and 30% straight down through the fan and If I looked away. All particles go straight down.
So my question is How can I create this?