Copied P_Mist from effects cave to my on project and when it worked but when I change location at some point (x:-500) it stops spawning. I can’t find out what it is because in the effects cave it worked perfectly and its just this particle in my scene that stops spawning when i move it to a location x under -500 or over 300.
It looks like the particle spawn depends on SpectatorPawn Location
Hi Nija -
I have a few questions for you before I can begin to help you. How are you spawning and changing location? Are you doing this simple in level placement of emitter or through blueprints or are you changing the Inital Location module? Also are you using P_Mist_Lit_Still or P_Mist_Lit_Blowing?
Thank You
Eric Ketchum
I made a new particle system and adjust the values like P_Mist_Lit_Still. And it won’t stop spawning, means if i recreated the whole system it worked it was a little bit confusing.
Hi Mister Ketchum
I spawn it at initial location between two constants only via emitter. I placed the p-system into my level and changed its location to see when it stops spawning (during runtime). I was using mist still.
What I did:
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I copied the material to another particle system. The particle won’t stop spawning (it works, means nothing to do with the material)
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I exported the emitters to another particle system. The particles stop spawning (it don’t work)
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I made a new particle system and adjust the values like P_Mist_Lit_Still. And it won’t stop spawning, means if i recreated the whole system it worked it was a little bit confusing.
Thx alot for your response
Regards Nija
After working serval days in cascade im pretty sure the particle stops because of LOD. Changing the particle settings LOD Mode to “Direct Set” will help.
<3 thank You