I wanna make a blueprint smoke particle that appears only when character is on the floor
There’s a print of my actual succes
I wanna make a blueprint smoke particle that appears only when character is on the floor
There’s a print of my actual succes
Hi Zukkoku, on your character blueprint you can implement the build-in OnLanded event. Just right click on your event graph and type OnLanded you will see the option to add the OnLanded Event to the graph and the you can Spawn you Particle using Hit Impact Point as Location.
On the other hand, if you want to spawn your particle on each foot step, you need to create a Particle Notify on you walk animation when the foot is on ground and from Details Panels select your particle effects.
PD: In your blueprint look like you are trying to create a Onlanded custom event, because of this you will get the _Copy.
Best regards
Alright, I did undesrtand the idea, but I can’t do. My brain stuck on the Hit Impact Point because i google it and do not found anything about, also on both blueprint event graphs. Can you be more specific using image if necessary. Sorry for not being so good at programming, i’m still learning XD.
Ah … by default when you add the On Landed event the return value (Hit) is collapsed. You can expanded doing right click over the parametter and selecting Split Struct Pin. See the following image
Now I get it :), i’m gonna try and see if helps