Has anyone figured out how to make particle systems spawn correctly? No matter what I do, any of my particle systems for my fast-moving projectiles seem to appear a frame or two later than they should. Here’s an image for an example. The ribbons should all extend from one point but the faster I make the projectiles, the later the ribbon lags.
Hey Haha71687 -
From your image I am going to make some assumptions, the White Glowing Orb is the moving component which yields the source for the ribbon’s movement. From what I am seeing based on your image and the assumption, it looks more like your ribbon is correctly stuck to your particle source, but that it lives too long and this is the lag I am seeing in your picture. If that’s the case it could be easily fixed by reducing the lifetime of the emitter.
If this is not correct, Can you upload a video of the particle system in cascade with the motion turned on?
Thank You
Eric Ketchum
The reason apparently is in the time the spaceship updates it’s position, if it’s occuring in the end of the frame, there is an onlyest viable option (at least for me) - use niagara particle system, and when adding it inside of your blueprint/level u just need to select niagaratickbehavior ->forceticklast menu item, hope this will help