Particle Source Movement node not working in packaged

Hi. I’ve migrated my project from 4.18.0 to 4.22.3 and it appears that the Source Movement node of particles in Cascade doesn’t work in a packaged build. It works in the editor when playing, but it’s also somewhat glitchy, which wasn’t the case in 4.18.

Did anyone have this issue or know of a way to fix it? I’ve tried a ton of things and nothing works.
If that’s useful info: I spawn the particle emitter via c++ and Deactivate and Activate it.

Issue is still present in 4.27.2. Does anyone have experience with this?
Update: I figured that if you check “Use local space”, then it works in packaged, but doesn’t work right in the editor… I guess I’ll have to break the editor so that it at least works in packaged… I wish there was a way to change the local space value depending on the build, but there doesn’t seem to be a way. I have too many of these particles to modify them all by hand every time.