Hi. I’ve migrated my project from 4.18.0 to 4.22.3 and it appears that the Source Movement node of particles in Cascade doesn’t work in a packaged build. It works in the editor when playing, but it’s also somewhat glitchy, which wasn’t the case in 4.18.
Did anyone have this issue or know of a way to fix it? I’ve tried a ton of things and nothing works.
If that’s useful info: I spawn the particle emitter via c++ and Deactivate and Activate it.
Issue is still present in 4.27.2. Does anyone have experience with this?
Update: I figured that if you check “Use local space”, then it works in packaged, but doesn’t work right in the editor… I guess I’ll have to break the editor so that it at least works in packaged… I wish there was a way to change the local space value depending on the build, but there doesn’t seem to be a way. I have too many of these particles to modify them all by hand every time.