Particle Sorting issue.


I’m trying to make a tornado effect using particles in Unreal.
I’m using the standard smoke particle from the Unreal starter content.

When I place the tornado actor in my scene, it gives sorting issues when it’s being rendered in front of the sky sphere.

Here’s a GIF that shows the issue I’m having.

If anyone knows how to fix this issue, I would greatly appreciate it.

I have found the issue, it seems that you can set the sort priority of the particles individually.
This fixed it for me.