Hi there,
I´m trying to recreate somtehing like this: berbel Kochfeldabzug Downline 2.0 - YouTube (Starts around 00:46)
Any tips on how to achieve this?
I tried moving a ParticleEmitter along a spline. But the problem is, that only the emitter moves, the particles stay, where they were spawned…makes sense, but that`s now what I want. I want the spawned particles to move along the spline, so it looks like they get “sucked in”. Is that possible?
I also tried a different approach, created a mesh in the form of the “flow area” and gave it a material with a moving smoke texture, but I´m not really happy with the result.
Also, is it possible to create a dynamic smoke simulation purely in UnrealEngine? I saw people importing simulations from Houdini, is that the only way?
What about volumetric smoke? I tried volume texture, but didtn really got it working.
Any help appreciated, thanks!
EDIT: Ok, I got the Particles moving along a spline using this tutorial: Magical Spline Effect | Unreal Engine Niagara Tutorial - YouTube
And dynamic smoke sim probably not possible?