Particle simulate physics?

Is there a way to move particles when object underneath them moves?
Basically, I want them to simulate physics. How can I achieve that?
What I have now: Example - YouTube

bump

Hi LecnacKo,

I was able to get some better (but not perfect) results by using a GPU emitter (Sim Target: GPUCompute Sim) and colliding against Distance Fields (Collision Module → GPU Collision Type: GPU Distance Fields)

Let me know how that works for you, another path forward might be with meshes or mesh render in Niagara.

Cheers.

1 Like