Hi,
I just started exploring Cascade and I ran into a poretty strange rendering issue. Here’s a summary of what I did so far:
- I created two particle systems; Particle System #1 covers the whole ground the player stands on on spawns large, slow particles with a long lifetime to simulate some ground dust. Particle System #2 is a little smoke trail.
- I put system #1 into my scene to cover the ground with particles and put system #2 also in the ground area (so it’s basically inside system #1 in 3D space)
Unfortunately there are some strange rendering issues happening even though both systems have their “Transluceny Sort Priority” set to “0”.
Does anyone know why this happens?
Thanks and best regards,
Daniel