Hi All,
I would like to ask a question regarding what would be the best way forwards to achieve the effect im looking for ? or if someone can point in a direction of a good tutorial.
im trying to create a Gun that is not used by the player and is really only for use in a visual effect. Ive created a blueprint which contains the gun and ive created a particle emitter which acts as the mussle flash and bullet shell emitter to generate used shells.
Im trying to figure out how to create the impact effect on surfaces that the gun is shooting at, however im having issues with how to get this working. At the moment ive put a projectile template into the blueprint which shoots a bullet but for some reason i cant get this projectile to collide with any surfaces, It just passes through the floor.
My initial thought was to Spawn another particle effect on collision of the bullet to create this effect, but cant get it working.
However i also thought that the same effect maybe possible by adding another emitter into the mussle flash effect that spawns on collision with surfaces. is it possible todo this ?
or should i keep on with the projectile method ?
Thanks in advance.