Particle positions don't change when attaching Niagara effect to socket

Hi all,

So I’m having some trouble setting up my particle effect. Basically I wan’t rotating stars to appear above a character’s head when being hit. I’ve created a Niagara particle effect which uses the module Rotate Around Point. The effect looks good BUT when I attach the effect to a socket (head) in my character (or trying to move the position in an animation or blueprint), the effect as a whole doesn’t move - it is always displayed in origo.

The abovementioned module Rotate Around Point has a tick-box named Set Particle Position, ticked by default. When unticking, the whole effect is movable and can be attached to a socket BUT now the particles don’t rotate…

As you understand, I need both:

  1. The effect as a whole need to be able to attach to a socket and change position when the character moves.
  2. The stars need to rotate around the head.

What should I do to accomplish this?
Thankful for any help!

1 Like

Ahh man, just figured it out…
The tickbox “Local Space” was unticked in the emitter proterties. When ticked, everything works as intended.
image

3 Likes

Thanks !