I wanted To use anti stretching decal without tiling but it seems like particle position is not working like intended it is not meant to be used with decal Renderer?
so value of particle position is changing when i move camera.
far and close image ground color is changed by decal
non stretching decal from
it looks like has artifact from complicate normal mesh but look cool
added: oh i can try masking with stretch and using tiled anti stretching uv, like in video, why I was look for harder way. I might make similar effect
manage to make this