Particle parameter absolute position?

Hello, I have a beam emitter that properly shoots a beam at a target using the parameter with a vector I called “Location”.

Then I have a regular emitter also using the parameter “Location” to place the hit effect at the same spot where the laser beam shot. However it doesn’t work! This emitter is set to not use local space, and it’s parameters are all set to direct. It does not appear in game as I’m guessing it’s still using local for some reason.

Any ideas?