Particle noise

Hi Wilkes,

Thanks for answering. That is what I was affraid of that vector fields are the only way to go here, since I couldn’t googlde out any other reasonable way of doing that. I think it would be a huge overshoot though to use vector fields for simple noise animation.

I did manage to get some noise using point position and feeding it to world position in material, and modify it with some functions like noise, but since I’m modifying the position based on it’s position I get sort of recursion ending up with random instead smooth transitions. Maybe there is a way to alter velocity instead the position from the material section?

Cheers,