Hello everyone with my first post on this forum,
I’m starting my adventure with UE 4, and so far I just love this engine! I’m very much interested in building real time effects, so I started with simple particle systems, and already I’m stuck with such a trivial thing like making my particles being blown by kind of a wind force with noise in it. In other words I have a snow falling, suddenly a wind blows in x direction, the particles start swirling in turbulent noise fasion while being pushed to the side, and then they calm down and fall back on the ground like they used to before the wind blown. In all 3d apps it is super easy to achieve with noise parameter on the wind force, but I can’t find any answer on the internet how to do that in UE4. Please help!
ps. My target system is Android in case it matters.