i try to give my animated material, what i am using in particles, the input to say, start the mesh animation by particle spawning.
For that i use “dynamic parameter” inside the material, and the module “parameter” in particles.
This system is very fine working with every TypeData without GPU Sprites (here is “parameter” red, thats O. K!).
So my question, have you a idea why this module are not working with Mesh TypeData.
Thank you for your help