Hello everybody,
Im new here and in the UE.
Im here with two questions:
1 - How can i spawn mesh particles and make the collision based on the mesh, and not the particle.
The Mesh have simple and complex bounds.
2 - How can i make the mesh particles collides betwenn them?
Config of Niagara System:
Thanks everybody!
Have you found a solution?
I have the same problem of the “part one” of your request, but I didn’t found anything about it.
I have to spawn different meshes from array and I cannot set a proper collision mesh for each one of them
Niagara does not use the physics body for particle collisions, it approximates meshes with a sphere. If you need accurate physical collisions you should use static meshes with Chaos enabled instead of particles.
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