I have already went through the official particle LOD tutorial for unreal but it does not seems to solve the problem I am currently facing.
I have currently placed a particle level in the scene which acts as a landmark and needs to be visible from far distances but father I go away from the particle the less impactful it becomes. The particle has to be easily visible from far!
I added 2-3 LOD points but I can not see any affect on the particle . The current setting are as follows:-
LOD Check time : .1 i.e. check 10 times every second
LOD Method : Automatic
LOD Distances : 3 Elements
0 : 0 Distance (Default particle values that I created)
1 : 5000 Distance (Increase in glow and emissive values )
2 : 10000 Distance ( Increase in glow and emissive values)
I tried change the colour over distance to check if it is actually working but It does not seems to have any effect