I have a particle system i created, I added lighting to it and that all works properly.
However when I set the particles settings to dynamic lighting and cast dynamic shadows those settings don’t seem to do anything.
Is there any way to make a particle system with lights that cast dynamic shadows?
Note: yes I know it will eat performance, however it will only be 3 particles at a time and its so much easier to do it in a particle system with orbits etc then make a bp to accomplish the same task.
Actually I may have spoken too soon. I believe I had the 4,11 version of the engine open that has this, but honestly don’t recall. I’ll verify this once I get back in the office on Monday and let you know.
Actually this looks to be a new feature that isn’t available in 4.10. Keep an eye out for one of the future releases to have this ability. Apologies for the confusion on my part. I tend to work out of builds that haven’t been released yet and it slipped my mind to check.