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Particle instance parameters

I’m trying to control some of my particle emitter params via unrealscript.

UDK has some support for this: UDK | UsingInstanceParameters

However it seems it can only be used on a couple of emitter modules… I want to add parameters to the “Starting Velocity” module, but i can’t see any way to do this (and the documentation only shows an example of “color over life”). Does anyone know if this is possible?

you can use instance parameters anywhere that you can specify a float or vector Distribution type. just change the default FloatConstant/VectorConstant distribution type to FloatParticleParam/VectorParticleParam
more info: https://docs.unrealengine.com/udk/Th…tParticleParam

Thanks for the help @Chosker. I’ll check that out.