I’m trying to control some of my particle emitter params via unrealscript.
UDK has some support for this: UDK | UsingInstanceParameters
However it seems it can only be used on a couple of emitter modules… I want to add parameters to the “Starting Velocity” module, but i can’t see any way to do this (and the documentation only shows an example of “color over life”). Does anyone know if this is possible?