There is way to make a particle system face to 2 cameras in the same time, for example in split screen when 2 players look the same particle ?
Under the “Required” node of the particle system, screen alignment should be set to PSA square or PSA facing camera position. These should always face the camera of each player, even in split screen.
I tried like that but in fact the particle orientates in priority in front of the player 2 if he looks the particle. Thus the player one see the particle with a bad orientation except if the player 2 doesn’t look the particle.
Interesting! Are you able to share a screen shot of that happening and the basic set up of the particle (probably the “Required” node) ? Is there anything special or unusual about your camera?
Alright, last few questions! If you make a New particle system with everything left default (ugly RGB target) does this still happen? Could there be something in the material that is effecting the facing direction?
I believe it’s cause by the beam data because with a default particle system, it doesn’t happen. When I choose the typedata beam it doesn’t work anymore.