Hi people,
I have a character that can breathe fire when triggered. Using the Event Generator and Receiver, I am spawning the second Emitter to create a short fire. (Not bothered about damage, at the moment). However…
The second emitter is taking on the orientation of the initial emitter (from the mouth). I guess that whatever angle the particle hits the surface at, the new emitter uses the same orientation. I just want the Receiver Spawn to emit upwards, like it would be, if it were a standalone emitter. I’ve played with various settings, but it’s just guesswork and I haven’t managed to solve it. Any help would be great!
Thanks,
Neil