Particle Event Generator Triggering Event Receiver in Viewport but not In Game

Hello again;
So in cascade I have a particle, Particle A, that has an Actor Collision node that kills the particle on collision. Also Particle A has a Event Generator that is set to Type - Collision and Custom Name - Splash. There is a splash particle, Particle B, in cascade that has an Event Receiver Spawn that is set also to Event Generator Type - Collision and Event Name - Splash.

In my viewport Particle B is spawned when Particle A hits any objects. When I hit play, Particle B is never spawned in the game itself.

Any help is greatly appreciated
Lenny

So apparently in Cascade on Particle A under the Actor Collision node their is a Max Collision Distance and that needs to be turned up to a larger number to be able to collide in the game not just the viewport.