Hey folks. At some point on our project, particle emitters stopped emitting for me. They are always the 2D starburst, whether I have Show->Particle Sprites checked or not (that option does nothing in our project). If I go to another project, like a starter project, then emitters work fine and Particle Sprites being toggled turns them on/off.
To clarify, I always see these 2D starburst icons, even with Particle Sprite turned on (as shown in my screenshot). Picture included to show you just an example of what I mean - all of our particles look this way to me, regardless of the settings I’m using (even tried to hit “Use Defaults” everywhere possible to reset everything)
Anyone have any ideas? It’s making it difficult to, you know, position them correctly when I can’t see them. Thanks
Yep. In this screenshot I’m just using the P_Fire emitter from the starter content as an example, so it works perfectly fine if I open it to edit it. It also works perfectly fine if I start a new project so I don’t know if there is some performance setting hiding them all for this project or what, but I haven’t been able to figure it out.
Well, they work fine in game. I just can’t see them emitting in the editor.
I don’t see /any/ of our vfx in the editor, but I’m also not sure how I could set them to hide in the editor outside of going to Show and unchecking Particle Sprite, which I have checked. Toggling that option does nothing in my actual project, but works fine if I make a new starter project, for example
Figured it out accidentally while trying to do something else.
In the upper left of the viewport is a drop-down triangle. Viewport Options-> “Realtime” had become unchecked somehow, so its option for realtime rendering in the viewport was off.
I have no idea when/how that got shut off, but that’s why the particle sprite option specifically wasn’t doing anything.