Hello,
i just realized that ‘Reset’ within the Activate Function in Blueprints doesn’t work for Events inside Particle Emitters. All other Emitters are being reset just fine, but Events still fire multiple times, because they are not being reset, even though they should have been reset.
Repro:
-Create particle system with several emitters (one with event generator and one with event receiver) and a moderate time until the event fires (e.g. 5 seconds)
-‘Activate’ the created particle system component via blueprints
-After one second delay, ‘Activate’ the particle system component again with ‘Reset’ ticked
→ The event fires twice, which is not intended behavior
It would be great if you could fix this, it’s quite annoying for our project and a workaround is rather time consuming.